07.01.2021

Divinity 2 Max Source Points

Update 2: After further review, Larian has decided that this is in fact a bug, and plans to remove it 'ASAP.' Update: Divinity: Original Sin 2 producer David Walgrave tells me that Larian doesn't. Originally posted by Shard of Manus: Max level depends on what you do in your playthrough. The 'cap' is 30, however most finish the game at level 21ish and I believe the highest you can reach is 23 (if anyone's gotten higher feel free to correct me). Let's assume 23, so 2 at the start, and 22 from each level up. Source Orb is in the Runes category in Divinity: Original Sin 2 'Glowing brightly with a spectral blue brilliance, it almost hurts to gaze at it too long. This Source Orb can be used to gain a Source Point, or used in place of a rune on your equipment, or used as an ingredient in special crafting recipes. One of the key combat spells in Divinity 2 is Teleportation. It requires two points of Aerotheurge skill to learn, or you can use the Teleportation gloves acquired early in the main questline of the game. I recommend having at least two characters with the skill, especially when starting out, because it is a literal lifesaver.

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Dos2 How To Get Source Points

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Divinity 2 Not Enough Source Points

hi guys, i wanted to know if anyone who uses save edit knows what is the max level for character in Divine Divinity, i wanted to replay the game for fun as a OVERLORD kind of person so i used save edit got max level 186, its really fun starting game on level 186 and with duplicate item bug, oh man i am so rich, but is the maximum level a person can reach is 186 or can we go higher than that, also thanks guys for providing the save edit on this forums, it works great, like i loved 300+ something skill points and 925 attribute points we get on level 186. and more can be added if want to but i didn't add because i thought i might start getting errors or something.

Divinity Original Sin 2 Increase Max Source Points

Looks like a Bethesda way to do things. I would not want that, source would lose every bit of what makes it special and become a 'buff resource', which would be a shame. On the other hand, i kind of understand, from playing through the Joy Act, that Source is a power inside every Sourcerer. Some have it, some don't. It is told that many sourcerers were brought to Fort Joy after a Source 'accident', where their power unleashed uncontrollably and unwillingly. That's why they have collars. But then, i fail to see the need for your party to unlock 'Source Points' and find external source pools. Wasn't Source a power contained in one's own body? I understand they did that for balance purposes but i feel it breaks their lore. Probably, i would have prefered a system where using source comes with a cost. Either some time to have it back and reuse it (in which case developing your power would allow you to use more of it before it drains out) or grant an 'Exhausted' status of sorts after you use too much of it. And i would have loved more Source related spells and abilities. Some relying only on source, the way Bless does.